Source code for kaolin.rep.VoxelGrid

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# Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation components
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# Copyright (c) 2019 Edward Smith
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from typing import Optional

import torch

from kaolin import helpers


[docs]class VoxelGrid(object): """Base class to hold (regular) voxel grids. """
[docs] def __init__(self, voxels: Optional[torch.Tensor] = None, copy: Optional[bool] = False): r"""Initialize a voxel grid, given a tensor of voxel `features`. Args: voxels (torch.Tensor, optional): Tensor containing voxel features (shape: Any shape that has >= 3 dims). copy (bool, optional): Whether or not to create a deep copy of the Tensor(s) used to initialize class member(s). Note: By default, the created VoxelGrid object stores a reference to the input `voxels` tensor. To create a deep copy of the voxels, set the `copy` argument to `True`. """ super(VoxelGrid, self).__init__() if voxels is None: self.voxels = None else: helpers._assert_tensor(voxels) helpers._assert_dim_ge(voxels, 3) self.voxels = voxels.clone() if copy else voxels