Source code for graphics.Transformations

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# A PyTorch implementation of Neural 3D Mesh Renderer
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# Copyright (c) 2017 Hiroharu Kato
# Copyright (c) 2018 Nikos Kolotouros
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from typing import Optional, Union

import torch

import kaolin as kal


[docs]def get_eye_from_spherical_coords(distance: torch.Tensor, elevation: torch.Tensor, azimuth: torch.Tensor, degrees: Optional[bool] = True): r"""Returns the Cartesian position of the eye of the camera, given spherical coordinates (distance, azimuth, and elevation). Args: distance (torch.Tensor): Distance of the eye from the object. elevation (torch.Tensor): Elevation angle. azimuth (torch.Tensor): Azimuth angle. degrees (bool, optional): Bool to indicate that `azimuth` and `elevation` are specified in degrees (default: True). Returns: (torch.Tensor): Position of the "eye" of the camera. """ if degrees: azimuth = kal.mathutils.deg2rad(azimuth) elevation = kal.mathutils.deg2rad(elevation) return torch.stack([ distance * torch.cos(elevation) * torch.sin(azimuth), distance * torch.sin(elevation), -distance * torch.cos(elevation) * torch.cos(azimuth) ]).transpose(1, 0)