Source code for graphics.DIBRenderer

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# DIB-R
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import torch


[docs]class DIBRenderer(torch.nn.Module): r"""Placeholder class for DIB-Renderer implementation. A differentiable renderer takes in vertex geometry, faces (usually triangles), and optionally texture (and any other information deemed relevant), and implements the following main steps. * Lighting (ambient and optionally, directional lighting, i.e., diffuse/Lambertian reflection, and optionally specular reflection) * (Vertex) Shading (Gouraud/Phong/etc.) * Geometric transformation (usually, this is needed to view the object to be rendered from a specific viewing angle, etc.) (the geometric transformations are usually applied AFTER lighting, as it is easier to perform lighting in the object frame, rather than at the scene level) * Projection (perspective/orthographic/weak-orthographic(affine)) from 3D (camera) coordinates to 2D (image) coordinates. * Rasterization to convert the primitives (usually triangles) to pixels, and determine texture (when available). """ def __init__(self): super(DifferentiableRenderer, self).__init__() def forward(self, vertices, faces, textures=None): # Generally, this method will call the other # (already implemented) methods. # self.lighting() # self.shading() # self.transform_to_camera_frame() # self.project_to_image() # self.rasterize() raise NotImplementedError def lighting(self): raise NotImplementedError def shading(self): raise NotImplementedError def transform_to_camera_frame(self): raise NotImplementedError def project_to_image(self): raise NotImplementedError def rasterize(self): raise NotImplementedError